Here are some projects I uploaded to Sketchfab.com, they are totally 3D and you can push, shrink, grow, and spin the images around in the embedded windows.  


Playing with the idea of creating Wireframes to Rapidly Prototype VR/AR Projects in Unity. Below are a few tests showing place holders for the Viewer, The Viewer Interacting with One Hand, and another animation for the Viewer Interacting with both hands. 

Creating wireframes for RP in Unity. VR Headset and Rift Controller Icons by David Swanson from the Noun Project.

Creating wireframes for RP in Unity. Viewer with Controllers Interacting with one hand. VR Headset and Rift Controller Icons by David Swanson from the Noun Project.

Creating wireframes for RP in Unity. Viewer with Controllers Interacting. VR Headset and Rift Controller Icons by David Swanson from the Noun Project.

Sketching out a 3D menu system for AR/VR Space.

menu.c4d

Oculus Medium sketch with miximo.com auto rigging for a fast animation test. Total project time = 10 minutes.

medium - mixmo for a quick rig

Holy Donuts. Sculpted in Honor of National Donuts day with Oculus Medium

Move camera: 1 finger drag or Left Mouse ButtonPan: 2-finger drag or Right Mouse Button or SHIFT+ Left Mouse ButtonZoom on object: Double-tap or Double-click on objectZoom out: Double-tap or Double-click on backgroundZoom: Pinch in/out or Mousewheel or CTRL + Left Mouse Button

Dem Earth test, upload to sketchfab.

Testing an upload of DEM EARTH from C4d to Sketchfab

Quick Sketch imagining an AR business card. 

Some 3D scans.

testing .FBX upload of mesh scan

Move camera: 1 finger drag or Left Mouse ButtonPan: 2-finger drag or Right Mouse Button or SHIFT+ Left Mouse ButtonZoom on object: Double-tap or Double-click on objectZoom out: Double-tap or Double-click on backgroundZoom: Pinch in/out or Mousewheel or CTRL + Left Mouse Button